
Thyme Wilder
A fey-touched cartographer who maps the boundaries between realms, keeper of paths both hidden and forgotten.
Appearance

Height
5'7"
Build
Lithe and agile
Hair
Dark with silvery streaks
Eyes
olive green with square pupils
Description
In her humanoid form, she appears as a satyr woman in her late twenties. Her long, dark hair flows past her shoulders in waves, appearing almost black with subtle highlights. Two elegant curved horns emerge from her temples, smooth and well-maintained. Her eyes hold an determined, yet curious gaze, and her skin beneath her fur has a pale, almost ethereal quality with subtle greenish undertones - a slight fey tinge. From the waist down, she has the legs of a goat, covered in thick white fur that appears almost silvery in certain light, ending in sturdy dark hooves that never slip on treacherous terrain. She's clad in what appears to be a hashed together tunic in muted green tones, with a practical shoulder guards and layered clothing beneath, designed for both protection and mobility. The garments have an almost ceremonial, druidic quality whilst remaining functional for wilderness travel. She wields a long staff with a distinctive curved bone atop, suggesting her role as a traveller. Most remarkably, her forearms bear what appear to be tassles from her clothing, but are actually fey-touched lichens that bend and twitch as though alive. Her overall bearing suggests someone who bridges the gap between sage and spell caster, equally comfortable in battle and in navigating the terrain of Sylthus.
Mannerisms
- •Often pauses to collect seeds or leaves from interesting plants
- •Marks directions by the position of stars others can't see
- •Whispers to plants when she thinks no one is watching
- •Traces invisible lines in the air when contemplating paths
- •Makes tea from seemingly ordinary leaves with extraordinary effects
Race: Satyr
Satyr (+2 Charisma, + 1 Wisdom)
Fey Ancestry
Advantage on saving throws against being charmed, and magic cannot put you to sleep.
Creature Type
You are a Fey.
Ram
You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.
Magic Resistance
You have advantage on saving throws against spells.
Mirthful Leaps
Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as usual.
Reveller
As an embodiment of revelry, you have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice. (Flute)
Languages
You know Common and Elvish (or whatever fey equivalent you have cooked up)
Character Dossier
Birth Name
████████Current Name
Thyme Wilder
Birthdate
Spring Equinox, 692 PF
Birthplace
Village of Elderwick
Current Residence
Roost
Occupation
Cartographer of Forgotten Realms, Herbalist
Aliases
- •The Crossroad Witch
- •The Verdant Lady
- •freaky goat aaa
Nicknames
- •Nunya
- •Business
Languages
- •Common
- •Sylvan
- •Elvish
- •Goblin