Character portrait

Thyme Wilder

Level 11Green Witch

A fey-touched cartographer who maps the boundaries between realms, keeper of paths both hidden and forgotten.

Appearance

Humanoid Form

Height

5'7"

Build

Lithe and agile

Hair

Dark with silvery streaks

Eyes

olive green with square pupils

Description

In her humanoid form, she appears as a satyr woman in her late twenties. Her long, dark hair flows past her shoulders in waves, appearing almost black with subtle highlights. Two elegant curved horns emerge from her temples, smooth and well-maintained. Her eyes hold an determined, yet curious gaze, and her skin beneath her fur has a pale, almost ethereal quality with subtle greenish undertones - a slight fey tinge. From the waist down, she has the legs of a goat, covered in thick white fur that appears almost silvery in certain light, ending in sturdy dark hooves that never slip on treacherous terrain. She's clad in what appears to be a hashed together tunic in muted green tones, with a practical shoulder guards and layered clothing beneath, designed for both protection and mobility. The garments have an almost ceremonial, druidic quality whilst remaining functional for wilderness travel. She wields a long staff with a distinctive curved bone atop, suggesting her role as a traveller. Most remarkably, her forearms bear what appear to be tassles from her clothing, but are actually fey-touched lichens that bend and twitch as though alive. Her overall bearing suggests someone who bridges the gap between sage and spell caster, equally comfortable in battle and in navigating the terrain of Sylthus.

Mannerisms

  • Often pauses to collect seeds or leaves from interesting plants
  • Marks directions by the position of stars others can't see
  • Whispers to plants when she thinks no one is watching
  • Traces invisible lines in the air when contemplating paths
  • Makes tea from seemingly ordinary leaves with extraordinary effects

Race: Satyr

Satyr (+2 Charisma, + 1 Wisdom)

Fey Ancestry

Advantage on saving throws against being charmed, and magic cannot put you to sleep.

Creature Type

You are a Fey.

Ram

You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.

Magic Resistance

You have advantage on saving throws against spells.

Mirthful Leaps

Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as usual.

Reveller

As an embodiment of revelry, you have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice. (Flute)

Languages

You know Common and Elvish (or whatever fey equivalent you have cooked up)

Character Dossier

Birth Name

████████

Current Name

Thyme Wilder

Birthdate

Spring Equinox, 692 PF

Birthplace

Village of Elderwick

Current Residence

Roost

Occupation

Cartographer of Forgotten Realms, Herbalist

Aliases

  • The Crossroad Witch
  • The Verdant Lady
  • freaky goat aaa

Nicknames

  • Nunya
  • Business

Languages

  • Common
  • Sylvan
  • Elvish
  • Goblin